I dunno about the historical thing about it but the need to have one castle, one city and one temple is annoying and should be changed. ago. Upvote 12. Playing by the rules of your given historical faith does at least put some restrictions on you. Or even PES with mods. Usually the castle buildings are better as they add to buffs that can get. Okay well that's that playthroug then. This Crusader Kings 3 Special Buildings guide. trying to get into tribal but its not that simple. How to manage holdings efficiently and more read Guide on Holdings The base of the economy in Crusader Kings II are holdings - great medieval castles, temples, trade posts and medieval cities. This page was last edited on 16 October 2020, at 20:55. Towns should pretty much be the end result of any holding not some inherently diffrent thing. 1. It is ruled by a priest or priestess who carries out the will of the divine on Earth. So it depends on what obligations do you have towards your vassals. Search for the ID. Cities are great because they can be upgraded by your vassals, from what I've understood they are holdings that doesn't provide taxes or levies (they do, but you get. Yes. This means Archers rip through AI armies. I don't want the holding to end up with 2 castle so I want to tear it down to build a temple, but for some reason the option is greyed out. 15. So, from my point of view, replacing a temple or a city to build a castle, would only mean that you have destroyed some core economic buildings in the case of the city or a temple on the case. Can't build temple. ago. Or at least disable achievements with an optional setting for it. Gives +Men at arms cap. 2. The income from this building is really good, but the best part about it is the. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. Your initial investment will be paid in full after 24 years. One note, I have not seen county capitals change in CK3, so if mayor Bob holds a city, and is then given a country which has a castle as its capital (as most counties do), that castle will still remain as the capital, and mayor bob will hold it and the original city, but will remain a republican ruler. Holding Sprawl is a shared resource on the CK3 Modding Coop Discord [discord. - Ignore non-castle provinces when giving extra score to province targets near the war goal area. Lay Clergy Enables the Court Chaplain council position; 600 if Theocratic; 200 if Lay Clergy; NonePastorialists is mediocre as well, I have no clue why you rated it at an S. You can change county capital. Obviously, nothing beats a directly held Castle for resources, but barring that, and indirectly held church comes pretty close. The last really important building that you should get every time in CK3 is the Tradeport. 2 Monthly Prestige scaling with Castle Holding level +0. The central tower is called the 'White Tower' and houses the ruling class. If you can get at least 15 prowess knight this means you get 1500 damage for levies and 1650 damage for knight - just for 75 gold and 200 prestige. Please expand this page. #1. if there are no buildings left, the holding may be destroyed altogether. This is standard across the map and across holding types (shrine, city, castle). That temple has the same tax of 1 gold and levy of. normally if you have the resources then you can replace it, exept things you cant build due to religion or Innovation. OR, I could have that county with a castle, a temple, and 2 cities PLUS a second county with a. Essentially, a direct vassal City can be taxed at, at most, 45%. Each feudal county has at least one castle holding. I. Valley of the Kings, Qus # Duchy Capital building. Economic Building. Specifically, a basic temple yields . Well, leasing land makes way less sense than in ck 2 (where you got piety and prestige for family owning the order). 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. Grant him the county. Hover your cursor over it and you'll notice that it's the Move Realm Capital Here button. #2. I have found a "solution" to this bug. How to build, upgrade and inspect them. Beyond that development the empty spaces is a great way to increase your cash and levies without conquering out territory. If you're still a tribe, Palisades are the best building since they boost archers as well as spearmen, who. And you can't control everything yourself so at some point it makes sense to build cities and temples Variable Type Description Example primary_building: string: The key of the building that is generated at the start. 1) Play as Merchant Republic, which has "city" as a dominant holding. Any mods, that dont add ch aracter interactions with index = 8. Please explain how to reproduce the issue From the save file provided, change character to ID. might take 100 years though. The buildings which provide "troops" only increase your amount of levys; and levys are ♥♥♥♥ in CK3; now Knights (a sort of hero-type special troop, scarce in numbers) and "men at arms" (restyled retinues) are the thing. A city holding. 0. trying to get into tribal but its not that simple. Used to think it's good, but yeah, some things are frustrating. Change culture to Celtic (Welsh, Scottish). A direct Castle vassal max tax rate is 35%. Localization key for building description, used in the tooltip of the building. Castles are more expensive to be built/upgraded and a fully upgraded castle alone makes 0. I am already Fuedal. These are present in each province, or county, and you can build new ones. What are the conditions to get this event, i only get event for city or temple. 5 income per month, while a basic city yields . You can get to that juicy center without spending half a year on the castle. The fixed, tri-partited system of city-castle-temple makes very little sense for two reasons: even if one element (military-economic-religious) was dominant in a settlement for some time it actually shifted quite a bit over the centuries (e. You can change a county's capital. The first level gives you 150 levies and 1 knight. To build one of these buildings in CK3, you will need 100 Gold, and you will get 0. Buildings are an excellent source of troops and coins. Some cultures gives huge amount of renown, prestige and piety. To honor his memory please continue his legacy and please credit him, from his sister. You can't really change duchy capital. In the holdings file it places the parliament under the keep buildings after all. Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. ago. Grand Temple 100px: All others. effect = {root. Please explain how to reproduce the issue I can't not reproduce it lol!IMO temples, temple holding gives 50% gold 100% levies if the realmpriest likes you and doesn't take up a realmsize slot. Short summary of your issue Can't replace buildings in city/temple holdings Game Version 1. The spymaster can discourage vassals from joining factions, one at a time. In this picture it's directly to the right of the blue crown, which is also to the right of the info panel that appears after clicking the holding. The event does not trigger. Compatibility with vanilla CK3 v1. Also have that Chinese guy reducing the cost even further. I am the count of Anjou (and 2 other counties) in a feudal county-tier realm, have a castle and a temple. ck3 and load it in-game, u will see the result. 1 / +0. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. CrUsHeR Aug 5, 2021 @ 7:36am. One of each unless there's only two holdings. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. also, bishops are full of cash, so just. Kinpire 7 Ιουλ 2015, 16:53. Can't use other holdings if you're tribal. If the county holder is your direct vassal at normal feudal obligations, that means you'd get 2% of the city's earnings and 12. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. Follows <building_name>_desc convention. G. Upgrading a feudal/clan holding to level 2 requires 550 gold. The extra county capital building slot and the duchy building. And it is even worse if You have only two baronies and You must switch their places for some reason. a military outpost could become a trade hub with changing political landscape)Choose The New Capital Location. When I went to war for Cyprus (which is owned by a sunni), I won only a minor barony title (due to a vassal controlling the rest of the territory) and the event triggered and they became the Knights of Cyprus. The game is already too easy as it is. FAQ. One of its subholdings will be a castle. However, the return on investment went down the later on the upgrade was. My capital county will have two castles. If it's not a dynamic culture, instead of. Convert to a faith with Lay Clergy. If not you need to build a castle. Open the gamestate. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding modelsThere are already mechanics for destroying holdings, for raids. You still can fix it manually - just change +1 index for one of mods. you'd be unstoppable with the councillors sitting on that county…Of course you can build a castle instead, get slightly less money, but more levies. Now. Level 2 buildings cost 250 Gold. [level name]Transferring a count can please a duke. Catholic and Orthodox rulers (as well as any monogamous. Similarly if you change faith it still costs piety to remove a holy order, never mind that it now follows the wrong faith. 35 money monthly. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. garthurbrown Feb 28, 2022 @ 11:15pm. As I understand it, this is working as intended. This page was last edited on 13 October 2021, at 22:46. I just recently got a county from a holding and I would like to change the temple to a castle. Pray for victory or test your faith. I have a request/idea for you: There is a mod that is called "flexible holding types", and it allows you to. If the county's capital is a temple, you own it. 0 coins. At the cost of -25 opinion and -75% levies. temple buildings are now saying 'disabled will re-enable next month' - only they don't. However, it has one extra building slot, which should able to make more gold in the long run, right? So, what makes temples a better choice? Here’s a post from a week ago. Please contact me for any building model requests and if you’d like to use these temples in your mod. The game starts with a castle named brandenburg, a temple named havelberg, and a temple named juterborg. Stone Hillforts don't seem to matter much any moreBugreport: CK3 - Gameplay - As Feudal Ruler cannot convert Tribal Holding to Castle Version - 1. I've made a few threads here lately and you guys have been a huge help! I notice that I'm only allowed to own castle holdings while Cities and Temples are controlled by a Vassal. Upon these spots, mountain temple-forts have been erected which watch over the landscape, awaiting the final coming of the greatest apocalypses to dwarf the Murtuy ka Varha. While Levies operate the same way as the Feudal peasant armies, the Tribal rulers instead use Prestige to create Men-at-Arms Regiments. If the system is overhauled I hope we get an overhaul with the county types as well, so that eventually plains can turn into farmlands for example to show that you've developed the area. 5 gold in taxes and 300 levy. Farmlands, the most bountiful terrain type, are in red. building_requirement_castle_city_church = { LEVEL = 01 } } can_construct_showing_failures_only = { building_requirement_tribal = no } levy = 100 #. So Ive had control of the 5 counties (with 4 cities and one castle not controlled by me) in my home dutchy since almost the beginning of the game, and put the buildings that I wanted in the cities and figured that the mayors of the cities would upgrade them (temples make sense because there's like 20 of them that one dude controls so he definitely can't upgrade. "Characters actually have a Dread value, so you can sort of keep. Report. Content is available under Attribution-ShareAlike 3. If a nomad chooses to settle down. 3. Next to it, you'll find a series of icons, including one that depicts a crown with an arrow below it. Click on the castle holding you want to move your capital to and, in the bottom section (the picture of the castle) there should be some buttons next to the holding name. 88 Badges. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Big-Wang-69 0 Fertility February • 5 yr. The (iirc) gold one that looks like an arrow and crown moves your capital to there. In other words, you spend a lot of resources and get a. its not compatible with the latest version of ck3 the one with the wards and warden update. Castles are a great way to extend your Demesne within the two duchy limit (like if you want an extra holding without getting a new County); on the other hand cities can pay a lot of money in taxes, would be better to build at least a couple of things in them to get them started, after that mayors. Meaning it paid back for itself in 50 years. Most. So if your new ruler is over their domain limit, give away temple holdings. If it's not a dynamic culture, instead of. Goverments are defined in the /common/governments folder, in the 00_government_types. 1) Castle is a bad choice in long-term (each castle = 1 domain slot like a normal country but without cities/temples). Open comment sort options. so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. Benefits. I have attached a save game No Upload Attachment File(s) attached . The city is held by a baron. 1 / +0. You need to convert that county too a Feudal Culture to be able to change them from Tribal. If you can't do that, give away the least lucrative counties. As for the building slots, the main barony of each county has four regular building slots and each additional barony only has three regular building holding slots. Just do the same to change anything else. txtThe spymaster can discourage vassals from joining factions, one at a time. Madman62728 • 5 mo. This should then enable the button to revoke the lease. If you give a temple to someone else, that person will be a baron just like if were a castle you gave them. 5 month for independent ducal marriages, 11/month for independent kingdoms, and 2/month for 100 living members, totaling either 27 or 35. Temple holdings must be leased; 200 if Theocratic; 600 if Lay Clergy; Temporal Head of Faith Only sanctioned priests can be entrusted with upholding our faith's doctrines and, by extension, with managing and caring for our sacred places. +1. Academy of. What is needed for them to be castles? I Have stone hillfort lvl4 in the once i am trying to convert and the new religoinCreated by Bobby the Autistic Ferret. Since you can choose between creating an economic powerhouse, supreme military, technological paradise or cheesy. You can probably look at the code used for it, and create either an event triggered by a decision or a building or something. after having built a new temple appoint one). #1. As their Liege you suffer +5% Castle Buildings construction cost. This mod adds a new temple holding set to the Hellenic religion. All the cities are held by mayors but vassal to me, so I get the tax money. Temples = control growth. Negative values lower it. Despite it being in my territory and run my me, I cannot build because it's "tribal" and there is no obvious option or method to fix this. EA Latium Oct 1, 2020 @ 6:45am. City and temple vassal give a lot of tax income, while castle vassals give very little. 2) (Haven't verified but it's how it worked in CK 2) To build a holding type that is already present in the county the county must already have at least one of each holding type present. There’s a crown with an arrow which is “move realm capital”. U can change "city_02" to "castle_02" and it will change to castle holding. The funny thing is: I changed my religion and forgot to cancel the lease of my 2 catholic orders before. and a T3 Castle = 1 GPM and 475 Levy. So they can be stronger than cities if your ruler is well liked by his vassals, though cities will usually still give more income. Building them anywhere else = a big "no"! 2) Don't remember math between city and temple, so I'm simply gonna with cities usually :) #1. Military buildings can be constructed in all castle, city and temple holdings as long as the barony has the required terrain. In CK2 you could invest your money into buildings and holdings to get more money later on. City vs Castle Keepers. But if ur religion allows u to hold temple holdings, it could be great tool for earning tons of money and piety. So basically you get half of the half what a church makes, that's 25% tax and 100% levies. Normally I go with any Dockyards I can build on my own castles along with whatever generates the most money (usually in the whole main Duchy, as long as you keep your succession clean you should be able to maintain all the holdings in a Duchy), then I start expanding the cities/chapels I own. Got it so with Lay Clergy bo matter what the vassal who you granted the temple holding (assuming they are of your faith) will turn into feudal vassal. [Unfinished] I recreated 1936 HOI4 in CK3! Need feedback and suggestions. You pick the decision for the holding type you want. You can hold them conditionally (your religion must have lay clergy), and they are at least as profitable as a castle, but also give piety. By default, each county's capital will be the castle, but since you now also own the temple directly, you can move that county's capital to the temple Convert back to a theocratic faith; you will still own the temple holding (which is now the capital of the county), but it won't give you any taxes/leviesCK3 wants you to control two duchies, as a king or above, and all of the county in those duchies*. Crusader Kings 3 by Paradox Interactive. You can switch from Tribal to Feudal in CK3 by entering the decisions menu and meeting the following requirements at any time. Example: You are a duke with one county within your domain. ago. The way it works is in 4 section counties, you can build a second castle there but it won't let you until you build both a temple and city first. Some buildings have additional effects if the county culture has certain traditions . How do you convert the. I have searched related posts here but they all deal with and empire converting from tribal to fuedal. click on the 3rd tab, and it will show what your primary heir stands to inherit at this moment in time (it can change). Castles and temples don't represent only a castle or a temple, they represent a population with a castle or a temple as the main building. )You can't tear down castles (or temples or cities) like that. Fortification Rights - Vassals pay 10% less Tax than their obligation demands, gain +1 Fort Level, -15% to Castle Buildings construction cost, and -50% to Castle Holding construction cost. A fully upgraded city gives 0,52 gold. The issue I. If I have no interest in supporting my given religious leader why must I be force to waste money on a temple holding every time I capture a county in order to improve anything else? EDIT: After searching. The Tower of London is a castle that serves as both a vital fortification and a prison. Also click on the "+" to show what is going to your other heirs. I Googled it and the functionality to replace buildings or holding types is not a thing. Military buildings specialize in increasing your levy, strengthening stationed Men At Arms, or providing other military advantages. Fervent Temple Builders and Religious Patronage are a great way to get an absolute ton of prestige/piety/renown from building and upgrading temples. Created by Bobby the Autistic Ferret. Basically, the Great Works of CK3 adapted for PoD. Pretty sure it's the architecture part of the culture's aesthetics. Adds a city/castle hybrid holding called Metropolis, which provides more gold and levies than both cities and castles. - so I no longer can cancel their lease at all: they just occupy two of my cities now and are my mortal enemies in lots of holy wars. You will see a dropdown menu button that says Achievements. 2) You can't access buildings of a different holding type, as you lack the proper "main" building (eg. All CK3 special buildings cost 1,000 gold and would take five to six years to finish. 0 unless otherwise noted. It is good to remember that holding. A major will always pay 20% of their income as taxes, the realm priest will pay 0-50% depending on their opinion of you. ; About CK3 Wiki; Mobile view There are already mechanics for destroying holdings, for raids. 3. 5x as much money as a city AND about 3x as many levies as a castle. There are 2 temples 1 city and 1 castle in the holding. As the count if Paris, the county, you will have power on which one is the capital. you can have the city raided, which gives it a 5% chance of being razed. - Instructed the AI to adjust its court amenity spending in a more responsive mannerThere should be a little crown button with an arrow near the bottom left of the screen. CK2 has more than just those two things to restore. Is it possible for me to turn the castle into temple so I can get the full moral authority bonus from owning the holy site?If the county does not have a set of 1 Castle, 1 City and 1 Temple the missing holdings must be constructed first. Posted by u/nmo97 - 5 votes and 3 commentsTemple holding as realm capital; 10% Taxes and 10% Levies if different faith; Taxes and Levies based on the liege's level of devotion if same faith; In a theocratic government, all authority belongs to a religious institution. In my opinion ideal formula is 1. I especially like the Metsänvartija cultural men at arms, since they're more powerful than your basic archers and have pursuit and screen. 0. A fully upgraded castle a highest obligations and scutage gives you 0,975 gold. At 50 opinion with your realm priest, he will provide you with 0. It would be a far better way of doing it. so example: you own a castle in 5 provinces, in those 5 provinces you have 2 temples and 2 cities each paying you taxes. Requirements. Kinpire Jul 7, 2015 @ 4:53pm. Building. I'll keep an eye out for it come next time. If you change a castle into a city. Hybridize. At 50 opinion with your realm priest, he will provide you with 0. Cleanse my eyes mother Feb 28, 2022 @ 11:19pm. They're both great choices in different situations. They're both great choices in different situations. Should I be upgrading these too? Or will my vassals just save up money and upgrade them? I assume it comes back to me anyways because of taxes, right? I should. Then make sure to upgrade your other baronies to level 2 Cities/Temples - this is a huge bonus that often requires a significant investment for a Mayor/Bishop. You can change the primary holding type by granting the county title to a baron/mayor/bishop character in that county. In Ironman no, the only way. Several prototype systems that were planned for this patch have been delayed in order to get the 1. I'll keep an eye out for it come next time. If you had a city and a castle in the county, the first city has become the main barony of the county. Farmlands, the most bountiful terrain type, are in red. ' The significance of (1) (tax rate) is pretty huge. ck3 with notepad++. Temples are a bit different, so my judgement on those isn't clear yet. 5 Monthly Prestige if Architect +10% Castle Holdings Construction Time +20% Castle Holdings Construction Cost; AI characters are more likely to construct. Tribal Hold. png. Turns out I can't hand it out because it's a county capital. 3 more GPM, but 150 less Levy. Iglesias is a temple-holding in the county of Cagliari. The Lords and Ladies of the manor employ hundreds of peasants to till their fields and tend to their livestock. Click on the Achievement Dropdown Button and go to the selection called Landed Titles. Change <type="church_holding"> to <type="castle_holding"> and <type="temple_01"> to <type="castle_01"> or if you want to change it to a city it would be <type="city_holding"> and <type="city_01"> You probably also should delete all buildings below <type="castle_01"> that are not possible for the other type of baronies without deleting the curly. info. The choice of temple holding is primarily determined by a religion, and for. give bonuses to entire realm, in CK2 they used to give bonus even if county was being held by vassal, I've found out by experiment that this is not the case in CK3, to get effects from special building you need to personally own not only the county, but the barony. In a real scenario, keeping your Bishop above 50 opinion of you is trivial, and the rewards for a church-only strategy in your counties gets you about 1. e. I never quite understand how they decide which holdings are more prosperous though. As a result, if the realm priest absolutely loves you you'll get more money out of temples, but in any other situation the city pays more. Try to change to the terrain map mode to see the relevant terrain types in Crusader Kings III. Crusader Kings is a historical grand strategy / RPG game series for PC, Mac, Linux, PlayStation 5 & Xbox Series X|S developed & published by Paradox Development Studio. If you aren’t over your domain limit, there’s no reason to give any titles away. Catholic theocracies use the Investiture succession law. Then make sure to upgrade your other baronies to level 2 Cities/Temples - this is a huge bonus that often requires a significant investment for a Mayor/Bishop. you can have the city raided, which gives it a 5% chance of being razed. I can't upgrade to a castle? What does this even mean? Are you building any other holdings in that county? allow = { location = { religion = FROM } has_building = tb_hillfort_4 has_settlement_construction = no }My religion have a realm priest that is leasing all the temples in my demesne, and when I conquest new counties the temple will automatically lease…The importance is the physical temple and the location. This applied to every county. When a tribal vassal takes the Adopt Feudal Ways decision the game incorrectly grants city and temple holdings to all tribal counties in the liege's realm, instead of just in the holdings of the character that took the Adopt Feudal Ways Decision. So when granting a temple holding to characters with a religion using this clerical tradition they always ended up as Feudal. Read The Full Guide: Kings 3 Royal Edition @ Gaming Deals @ It used to be a feature before, but «replace» button is gone in 1. If you aren’t over your domain limit, there’s no reason to give any titles away. 1 / +0. As you can see, level 2 pays of faster than level 1, but more slowly than level 3. 0 unless otherwise noted. 3/month Development Growth in their Capital. This. Greetz, Alblaka. Alamut : In Alamut, Persia. This is recommended in several cases: The count is a faction member. Tourney Grounds: The training area for the Tournament. Generally though I build stuff that I can hold. Then found the order there, and give the county away. Just wanted to say that I love your mod. In CK3 there's a mod that allows you to convert holdings. MilkMann, who helped me with the coding of the temple holding models MattAlexi for his 3d slavic and celtic models Kefír úr for his beautiful tibetan, sahelian and african holding models There are already mechanics for destroying holdings, for raids. Easiest is to find a theoceatic county with a temple capital, or you can make one if you revoke/conquer from some temporal guy and without unpausing, move the county capital or just give the temporary baron holding your temple the. If A, you have to build a new castle and it will takeover as the primary holding since it is. If A, you have to build a new castle and it will takeover as the primary holding since it is your correct type of holding and you can create a vassal for the old tribe. NUDITY WARNING: Due to the way CK3's models work, in order for most of the changes the sliders make to be visible, the character must be nude. #9. Temple of Artemis, Ephesos (Only Excavation Decision) Temple of Zeus at Olympia, Andravida (Only Excavation Decision) Heraion of Samos, Samos (Only Excavation Decision) Valle dei Templi, Girgenti. Some players still like build 1-2 in you capital coutry. As their Liege you suffer +5% Castle Buildings construction cost. A city earns about 60% more than a temple. 0. Add a Comment. All 3 possible holding type for the undeveloped holding are grayed out with a message saying you cannot build in a county with a tribal holding in addition to all of the other restrictions that may apply. Hover your cursor over it and you'll notice that it's the Move Realm Capital Here button. 4 CK3 patch. A theocracy is a realm where the capital is a temple holding. change_development_level 100 496 change_fervor Adds [amount] of fervor to [faith id], if no faith is specified then the player character's faith. You can press the parse button to make sure it's working okay first, it will have a yellow exclamation you can point to that will tell you "Makes Vaticano a Castle Holding". 3. e. How to Change City/Castle/Temple that Appear for a Culture without Changing their Ethnic Appearance? So I have some extremely limited modding skill but with the release of Elder Kings' latest edition I find myself wanting to add more graphical flavour to the game. building. if the county doesn't already have a castle, temple, and city you can't build a second castle. 5 tax/month; +125 levies; +150. Since you only have 2 holding slots I would build a city since you want the dev and you probably aren't going to let your own domain you care about get seiged down as the player. You can own both castles but the second one has 1 less building slot than others. So if Temple makes 10g/year, the City needs to make 12. Kinpire 7 Ιουλ 2015, 16:53. Each County has provinces that can be used to build a Holding. 2. Content is available under Attribution-ShareAlike 3. If I have a barony in a narrow mountain passage and there is a church there I should be able to put a castle around it as huge as mountains themselves. Just wanted to say that I love your mod. There isn't a console command, but there is an effect command to do so, so you would need to wrap it in an effect block. Castles help give levies and protect your counties, so if you have strong neighbors and want to guard that county then build a castle. +Monthly dynasty prestige. How do you convert the holdings? There are three minor decisions for each holding type. A city earns about 60% more than a temple. r/CrusaderKings. It's pretty annoying if you're a feudal ruler and want to hold a county whose de jure county capital is a temple or city holding. Stone Hillforts don't seem to matter much any more Bugreport: CK3 - Gameplay - As Feudal Ruler cannot convert Tribal Holding to Castle Version - 1. Please Paradox, dont do this. 4. You can change a county's capital. This is a must have mod: "Convert Holdings Continued" - It allows you to change city/temple holdings to your own castles so you can optimize your duchy instead of having a vital farmland/floodplain baronies in the hands AI. The bug specifically overlooks the problem that buildings require a level of city/temple/castle building, and does not remove it. Let's your vassals upgrade their own buildings. ♥♥♥♥♥♥ up. Not all mine locations are created equal. At the cost of -25 opinion and -75% levies. Also every Holy Site with special building slot or possible special building slot due to decision can't have grand temple, instead they are built in nearby holding, similiar situation is with Jerozolima that have grand temple slot in nerby holding, Nablus. As a player, it will usually be the castle. 4. 3. Manor Houses. (You get better at meditating the more you do it successfully. Solution: Claim some new land directly, either revolking title or doing a holy war for county (it doesnt have to be your culture, faith or upgraded and can be either a city or castle. So yes, in general you can expect the county holder to get about 20% of the city's money and 50% of the temple's money (for temporal clergy).